Investment Thesis:
- Attractive long-term drivers in online gaming
- Strong core franchises in Madden NFL, FIFA, The Sims and Need for Speed
- New product release surprise on the upside including Apex Legends
- The growing popularity in Esports should benefit EA
- Mobile advertising presents significant opportunity (though not without execution risk)
- Solid free cash flow generation and strong balance sheet, the Company has ample room to support capital management initiatives (such as a share buyback)
Key Risks:
- New competition and new product release from existing competitors could impact EA’s growth rate.
- Key franchises or new product releases fail to attract gamers or meet investor growth expectations.
- Cloud gaming could be disruptive for incumbents.
- Adverse regulatory changes.
- Concentration of revenue / earnings to a small group of games.
- Disruption to mobile growth (e.g. growth in smart glasses displaces smartphones).
- Loss of content licensing agreements with owners (FIFA, NFL)
Key highlights:
- Electronic Arts Inc (EA) delivered the strongest 2Q in the history of EA, beating consensus estimates at both the top line ($1.83bn vs estimate of $1.75bn) and bottom line (EPS of $1.02 vs estimate of $0.56) driven by live services led by Apex Legends (reached $1.6bn in lifetime bookings) and FIFA Ultimate Team.
- The Company’s net bookings of $1.85bn beat management’s guidance by $126m
- Management remained positive on the launch of Battlefield 2042 (over 7.7 million players took part in the beta) noting that interest in Battlefield 2042 is higher than the interest the Company received heading into 2018’s Battlefield
- the acquisitions of Glu, Codemasters, Metalhead and Playdemic should help EA make mobile a major growth driver (important to sustain topline growth as console and PC engagement declines as the pandemic recedes), and strong digital mix for full game sales
- After a successful relationship between EA and soccer’s global governing body FIFA over multiple decades, it appears recent contract renewal discussions are not going well as the disagreement comes down to fees
- Net bookings of $7.625bn (vs $7.3bn previously) driven by ongoing strength from Apex and FIFA and just under $100m from six months of Playdemic, partially offset by pressure on some of mobile titles including product changes and IDFA impacts
- Management closed the acquisition of Playdemic, further strengthening the mobile native organization within EA, which management expects could be sharply focused on accelerating growth in portfolio of more than 15 top mobile live services as well as introducing new experiences that take powerful IP including Battlefield in the expanding mobile audience.
Company Description:
Electronic Arts (NASDAQ: EA) is a leading digital interactive entertainment company, with leading gaming brands globally. The Company develops and distributes content and services on mobiles, personal computers (PCs) and gaming consoles. Some of the Company’s key franchises Madden NFL, EA SPORTS FIFA, The Sims and Need for Speed. The Company’s portfolio of games includes fully owned original IP games and also licensed content. Apex Legends, Anthem, Battlefield, The Sims, EA SPORTS, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission. According to EA data, the Company has greater than 300 million registered players around the globe.
(Source: Banyantree)
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